Tuesday, May 6, 2008

The more things change....

Ok, sorry it's been a long time since I lasted posted. Please don't think it hasn't costed me. Too much time away from the process has let my mind wander and in turn I've been distracted from my original intention. Now I have to decide the course of action. I believe I'll stick with my original plan. I have some doubts about it because it's a little short and doesn't really go anywhere. It really is just an exercise to see if I can apply my self and do it. For me I need to see if I can walk before run.
So...
"The Wretched".
That's the name of my small production. The name as well as the only character comes from the imagination of Christopher Rush. I first came across Chris's art work in the collectible card game "Magic the Gathering".If your familiar with the game you may know how addictive the game is in both it's game play and collecting aspects. It's these characteristics that made the game an almost instant success that continues to this day. However one of the things that appealed to me the most was the art work printed on the cards. In the game's infancy there were only a handful of artists. Most of them unknown,they were professionals none the less. They seemed to know that their artwork was going to be reduced (unfortunately) down to a space little more then 1"x2". Unlike most of the artists after them, their art was simple in design and structure. They were thus bold and captured the imagination. Quinton Hoover, Anson Madocks (where did he go?) and Christopher Rush plus a handful of others should be given as much credit as the games creator for making the game such a resounding success.
As far as the early art work goes I had my favorites, Anson's "Hurloon Minotaur", Quinton's "Doppelganger" card and of course Chris's "The Wretched". A simple painting really, nothing more then a demonic silhouette. Some black against a ghoulish green.
It's enough..enough to let your mind fill in the details...enough to let you know that it wasn't a thing to trifled with. To see it come alive would be a thing of beauty.
The other reason for picking this subject is that it meets all the requirements laid out in an earlier post (quite unlike what my mind was toying with during my period of inaction). It's simple, only one character in a short basic setup. The other reason I am doing this piece is because despite my best efforts it has never developed into anything other then what you'll see. All my ideas start simple but soon develop into the these grandiose ideas that mushroom out of control. The "Wretched" has never been hijacked, it has never become (for better or worse)anything more then what you'll see at the end. With this in mind it hopefully won't become a runaway train.

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